Material loading context. More...
#include <GLTFLoader.hpp>
Public Member Functions | |
| int | GetTextureAttributeIndex (const char *Name) const |
Material loading context.
| int Diligent::GLTF::MaterialLoadContext::GetTextureAttributeIndex | ( | const char * | Name | ) | const |
Returns the material texture attribute index in Material.ShaderAttribs for the given texture attribute name, or -1 if the attribute is not defined.