#include <RadientMaterialDefinitionImpl.hpp>
Public Attributes | |
| Uint32 | SurfaceModeOffset = ~Uint32{0} |
| Optional byte offset at which the surface mode is written. | |
| Uint32 | AlphaCutoffOffset = ~Uint32{0} |
| Optional byte offset at which the surface alpha cutoff is written. | |
Describes where specialized surface material properties are packed in shader-readable data.