Dynamic texture atlas usage stats. More...
#include <DynamicTextureAtlas.h>
Public Attributes | |
Uint64 | CommittedSize = 0 |
The total committed memory size of the atlas, in bytes. | |
Uint32 | AllocationCount = 0 |
The total number of allocations in the atlas. | |
Uint64 | TotalArea = 0 |
Uint64 | AllocatedArea = 0 |
Uint64 | UsedArea = 0 |
Dynamic texture atlas usage stats.
Uint64 Diligent::DynamicTextureAtlasUsageStats::AllocatedArea = 0 |
The total allocated area, e.g. the total number of texels in all allocations.
Uint64 Diligent::DynamicTextureAtlasUsageStats::TotalArea = 0 |
The total area of the texture atlas, e.g. the total number of texels in all slices.
Uint64 Diligent::DynamicTextureAtlasUsageStats::UsedArea = 0 |
The total used area, e.g. the total number of texels actually used by all allocations. Used area is always equal to or larger than the allocated area due to alignment requirements.