Skybox description. More...
#include <RadientView.h>
Public Attributes | |
| RADIENT_SKYBOX_SOURCE | Source = RADIENT_SKYBOX_SOURCE_NONE |
| Skybox source. | |
| IRadientTextureAsset * | pTexture = nullptr |
| Explicit skybox texture used when Source is RADIENT_SKYBOX_SOURCE_TEXTURE. | |
| RadientFloat3 | Color = {1.f, 1.f, 1.f} |
| Skybox color multiplier. | |
| Float32 | Intensity = 1.f |
| Skybox intensity multiplier. | |
| Float32 | Exposure = 0.f |
| Exposure multiplier as a power of 2. | |
| Float32 | MipLevel = 0.f |
| Mip level used for skybox sampling. | |
| Float32 | Yaw = 0.f |
| Bool | SphereMapRow0IsNegativeY = False |
Skybox description.
| Bool Diligent::RadientSkyboxDesc::SphereMapRow0IsNegativeY = False |
Whether row 0 of a spherical skybox texture represents the negative Y direction. Used only when Source is RADIENT_SKYBOX_SOURCE_TEXTURE and ignored for cube maps.
| Float32 Diligent::RadientSkyboxDesc::Yaw = 0.f |
Horizontal orientation of an explicit skybox texture, in radians. Rotation is around the world-up axis (+Y); positive angles rotate +X toward -Z. Used only when Source is RADIENT_SKYBOX_SOURCE_TEXTURE.