Attributes for ComputeRange() method. More...
#include <DepthRangeCalculator.hpp>
Public Attributes | |
| IDeviceContext * | pContext = nullptr |
| Device context to use for command recording. | |
| IShaderResourceBinding * | pSRB = nullptr |
| Shader resource binding object. | |
| Uint32 | Width = 0 |
| Depth buffer width. | |
| Uint32 | Height = 0 |
| Depth buffer height. | |
Attributes for ComputeRange() method.
| IShaderResourceBinding* Diligent::DepthRangeCalculator::ComputeRangeAttribs::pSRB = nullptr |
Shader resource binding object.
The SRB must be created using the CreateSRB() method.