Attributes for ComputeRange() method. More...
#include <DepthRangeCalculator.hpp>
Public Attributes | |
IDeviceContext * | pContext = nullptr |
Device context to use for command recording. | |
IShaderResourceBinding * | pSRB = nullptr |
Shader resource binding object. | |
Uint32 | Width = 0 |
Depth buffer width. | |
Uint32 | Height = 0 |
Depth buffer height. | |
Attributes for ComputeRange() method.
IShaderResourceBinding* Diligent::DepthRangeCalculator::ComputeRangeAttribs::pSRB = nullptr |
Shader resource binding object.
The SRB must be created using the CreateSRB() method.