Pipeline resource binding. More...
#include <SerializationDevice.h>
Public Attributes | |
| const Char * | Name = nullptr |
| Resource name. | |
| SHADER_RESOURCE_TYPE | ResourceType = SHADER_RESOURCE_TYPE_UNKNOWN |
| Resource type, see Diligent::SHADER_RESOURCE_TYPE. | |
| SHADER_TYPE | ShaderStages = SHADER_TYPE_UNKNOWN |
| Shader resource stages, see Diligent::SHADER_TYPE. | |
| Uint16 | Space = 0 |
| Shader register space. | |
| Uint32 | Register = 0 |
| Shader register. | |
| Uint32 | ArraySize = 0 |
| Array size. | |
Pipeline resource binding.