Diligent Engine
 
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Diligent::PipelineResourceBinding Struct Reference

Pipeline resource binding. More...

#include <SerializationDevice.h>

Public Attributes

const Char * Name = nullptr
 Resource name.
 
SHADER_RESOURCE_TYPE ResourceType = SHADER_RESOURCE_TYPE_UNKNOWN
 Resource type, see Diligent::SHADER_RESOURCE_TYPE.
 
SHADER_TYPE ShaderStages = SHADER_TYPE_UNKNOWN
 Shader resource stages, see Diligent::SHADER_TYPE.
 
Uint16 Space = 0
 Shader register space.
 
Uint32 Register = 0
 Shader register.
 
Uint32 ArraySize = 0
 Array size.
 

Detailed Description

Pipeline resource binding.