Pipeline resource binding. More...
#include <SerializationDevice.h>
Public Attributes | |
const Char * | Name = nullptr |
Resource name. | |
SHADER_RESOURCE_TYPE | ResourceType = SHADER_RESOURCE_TYPE_UNKNOWN |
Resource type, see Diligent::SHADER_RESOURCE_TYPE. | |
SHADER_TYPE | ShaderStages = SHADER_TYPE_UNKNOWN |
Shader resource stages, see Diligent::SHADER_TYPE. | |
Uint16 | Space = 0 |
Shader register space. | |
Uint32 | Register = 0 |
Shader register. | |
Uint32 | ArraySize = 0 |
Array size. | |
Pipeline resource binding.