Diligent Engine
 
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Diligent::VectorFieldRenderer::CreateInfo Struct Reference

Vector field renderer creation info. More...

#include <VectorFieldRenderer.hpp>

Public Attributes

IRenderDevicepDevice = nullptr
 Render device.
 
IRenderStateCachepStateCache = nullptr
 An optional render state cache.
 
Uint8 NumRenderTargets = 0
 The number of render targets.
 
TEXTURE_FORMAT RTVFormats [DILIGENT_MAX_RENDER_TARGETS] = {}
 Render target formats.
 
TEXTURE_FORMAT DSVFormat = TEX_FORMAT_UNKNOWN
 Depth-stencil view format.
 
const char * PSMainSource = nullptr
 Custom pixel shader main function source code.
 
bool PackMatrixRowMajor = false
 Whether shader matrices are laid out in row-major order in GPU memory.
 
bool AsyncShaders = false
 Whether to compile shaders asynchronously.
 

Detailed Description

Vector field renderer creation info.

Member Data Documentation

◆ PackMatrixRowMajor

bool Diligent::VectorFieldRenderer::CreateInfo::PackMatrixRowMajor = false

Whether shader matrices are laid out in row-major order in GPU memory.

By default, shader matrices are laid out in column-major order in GPU memory. If this option is set to true, shaders will be compiled with the Diligent::SHADER_COMPILE_FLAG_PACK_MATRIX_ROW_MAJOR flag and use the row-major layout.