Create info. More...
#include <ScreenSpaceReflection.hpp>
Public Attributes | |
bool | EnableAsyncCreation = false |
Whether to enable asynchronous shader and pipeline state creation. | |
Create info.
bool Diligent::ScreenSpaceReflection::CreateInfo::EnableAsyncCreation = false |
Whether to enable asynchronous shader and pipeline state creation.
If enabled, the shaders and pipeline state objects will be created using the engine's asynchronous creation mechanism. While shaders are being compiled, the effect will do nothing and return a black texture.