Diligent Engine
 
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Diligent::IRenderDeviceD3D11 Member List

This is the complete list of members for Diligent::IRenderDeviceD3D11, including all inherited members.

AddRef()=0Diligent.IObjectpure virtual
CreateBLAS(const BottomLevelASDesc &Desc, IBottomLevelAS **ppBLAS)=0Diligent.IRenderDevicepure virtual
CreateBuffer(const BufferDesc &BuffDesc, const BufferData *pBuffData, IBuffer **ppBuffer)=0Diligent.IRenderDevicepure virtual
CreateBufferFromD3DResource(ID3D11Buffer *pd3d11Buffer, const BufferDesc &BuffDesc, RESOURCE_STATE InitialState, IBuffer **ppBuffer)=0Diligent::IRenderDeviceD3D11pure virtual
CreateComputePipelineState(const ComputePipelineStateCreateInfo &PSOCreateInfo, IPipelineState **ppPipelineState)=0Diligent.IRenderDevicepure virtual
CreateDeferredContext(IDeviceContext **ppContext)=0Diligent.IRenderDevicepure virtual
CreateDeviceMemory(const DeviceMemoryCreateInfo &CreateInfo, IDeviceMemory **ppMemory)=0Diligent.IRenderDevicepure virtual
CreateFence(const FenceDesc &Desc, IFence **ppFence)=0Diligent.IRenderDevicepure virtual
CreateFramebuffer(const FramebufferDesc &Desc, IFramebuffer **ppFramebuffer)=0Diligent.IRenderDevicepure virtual
CreateGraphicsPipelineState(const GraphicsPipelineStateCreateInfo &PSOCreateInfo, IPipelineState **ppPipelineState)=0Diligent.IRenderDevicepure virtual
CreatePipelineResourceSignature(const PipelineResourceSignatureDesc &Desc, IPipelineResourceSignature **ppSignature)=0Diligent.IRenderDevicepure virtual
CreatePipelineState(const GraphicsPipelineStateCreateInfo &CI, IPipelineState **ppPipelineState)Diligent.IRenderDeviceinline
CreatePipelineState(const ComputePipelineStateCreateInfo &CI, IPipelineState **ppPipelineState)Diligent.IRenderDeviceinline
CreatePipelineState(const RayTracingPipelineStateCreateInfo &CI, IPipelineState **ppPipelineState)Diligent.IRenderDeviceinline
CreatePipelineState(const TilePipelineStateCreateInfo &CI, IPipelineState **ppPipelineState)Diligent.IRenderDeviceinline
CreatePipelineStateCache(const PipelineStateCacheCreateInfo &CreateInfo, IPipelineStateCache **ppPSOCache)=0Diligent.IRenderDevicepure virtual
CreateQuery(const QueryDesc &Desc, IQuery **ppQuery)=0Diligent.IRenderDevicepure virtual
CreateRayTracingPipelineState(const RayTracingPipelineStateCreateInfo &PSOCreateInfo, IPipelineState **ppPipelineState)=0Diligent.IRenderDevicepure virtual
CreateRenderPass(const RenderPassDesc &Desc, IRenderPass **ppRenderPass)=0Diligent.IRenderDevicepure virtual
CreateResourceMapping(const ResourceMappingCreateInfo &ResMappingCI, IResourceMapping **ppMapping)=0Diligent.IRenderDevicepure virtual
CreateSampler(const SamplerDesc &SamDesc, ISampler **ppSampler)=0Diligent.IRenderDevicepure virtual
CreateSBT(const ShaderBindingTableDesc &Desc, IShaderBindingTable **ppSBT)=0Diligent.IRenderDevicepure virtual
CreateShader(const ShaderCreateInfo &ShaderCI, IShader **ppShader, IDataBlob **ppCompilerOutput=nullptr)=0Diligent.IRenderDevicepure virtual
CreateTexture(const TextureDesc &TexDesc, const TextureData *pData, ITexture **ppTexture)=0Diligent.IRenderDevicepure virtual
CreateTexture1DFromD3DResource(ID3D11Texture1D *pd3d11Texture, RESOURCE_STATE InitialState, ITexture **ppTexture)=0Diligent::IRenderDeviceD3D11pure virtual
CreateTexture2DFromD3DResource(ID3D11Texture2D *pd3d11Texture, RESOURCE_STATE InitialState, ITexture **ppTexture)=0Diligent::IRenderDeviceD3D11pure virtual
CreateTexture3DFromD3DResource(ID3D11Texture3D *pd3d11Texture, RESOURCE_STATE InitialState, ITexture **ppTexture)=0Diligent::IRenderDeviceD3D11pure virtual
CreateTilePipelineState(const TilePipelineStateCreateInfo &PSOCreateInfo, IPipelineState **ppPipelineState)=0Diligent.IRenderDevicepure virtual
CreateTLAS(const TopLevelASDesc &Desc, ITopLevelAS **ppTLAS)=0Diligent.IRenderDevicepure virtual
GetAdapterInfo() const =0Diligent.IRenderDevicepure virtual
GetD3D11Device()=0Diligent::IRenderDeviceD3D11pure virtual
GetDeviceInfo() const =0Diligent.IRenderDevicepure virtual
GetEngineFactory() const =0Diligent.IRenderDevicepure virtual
GetReferenceCounters() const =0Diligent.IObjectpure virtual
GetShaderCompilationThreadPool() const =0Diligent.IRenderDevicepure virtual
GetSparseTextureFormatInfo(TEXTURE_FORMAT TexFormat, RESOURCE_DIMENSION Dimension, Uint32 SampleCount) const =0Diligent.IRenderDevicepure virtual
GetTextureFormatInfo(TEXTURE_FORMAT TexFormat) const =0Diligent.IRenderDevicepure virtual
GetTextureFormatInfoExt(TEXTURE_FORMAT TexFormat)=0Diligent.IRenderDevicepure virtual
IdleGPU()=0Diligent.IRenderDevicepure virtual
QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface)=0Diligent.IObjectpure virtual
Release()=0Diligent.IObjectpure virtual
ReleaseStaleResources(Bool ForceRelease=false)=0Diligent.IRenderDevicepure virtual