C++ wrapper over PipelineResourceSignatureDesc. More...
#include <GraphicsTypesX.hpp>
Additional Inherited Members | |
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bool | operator== (const PipelineResourceLayoutDesc &RHS) const noexcept |
Comparison operator tests if two structures are equivalent. | |
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static bool | IsEqual (const PipelineResourceLayoutDesc &Desc1, const PipelineResourceLayoutDesc &Desc2, bool IgnoreVariables=false, bool IgnoreSamplers=false) |
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SHADER_RESOURCE_VARIABLE_TYPE | DefaultVariableType = SHADER_RESOURCE_VARIABLE_TYPE_STATIC |
Default shader resource variable type. | |
SHADER_TYPE | DefaultVariableMergeStages = SHADER_TYPE_UNKNOWN |
Default shader variable merge stages. | |
Uint32 | NumVariables = 0 |
Number of elements in Variables array. | |
const ShaderResourceVariableDesc * | Variables = nullptr |
Array of shader resource variable descriptions. | |
Uint32 | NumImmutableSamplers = 0 |
Number of immutable samplers in ImmutableSamplers array. | |
const ImmutableSamplerDesc * | ImmutableSamplers = nullptr |
Array of immutable sampler descriptions. | |
C++ wrapper over PipelineResourceSignatureDesc.