WebGPU-specific resource attributes. More...
#include <PipelineResourceSignature.h>
Public Attributes | |
WEB_GPU_BINDING_TYPE | BindingType = WEB_GPU_BINDING_TYPE_DEFAULT |
WebGPU-specific binding type, see Diligent::WEB_GPU_BINDING_TYPE. | |
RESOURCE_DIMENSION | TextureViewDim = RESOURCE_DIM_TEX_2D |
TEXTURE_FORMAT | UAVTextureFormat = TEX_FORMAT_UNKNOWN |
When resource type is SHADER_RESOURCE_TYPE_TEXTURE_UAV, the texture view format. | |
WebGPU-specific resource attributes.
RESOURCE_DIMENSION Diligent::WebGPUResourceAttribs::TextureViewDim = RESOURCE_DIM_TEX_2D |
When resource type is SHADER_RESOURCE_TYPE_TEXTURE_SRV or SHADER_RESOURCE_TYPE_TEXTURE_UAV, specifies the texture view dimension. If not specified, the dimension is assumed to be RESOURCE_DIM_TEX_2D.