CPU-side mesh primitive creation attributes. More...
#include <RadientAssets.h>
Public Attributes | |
| const Char * | Name = nullptr |
| Optional primitive name. | |
| Uint32 | FirstIndex = 0 |
| Uint32 | IndexCount = 0 |
| IRadientMaterialAsset * | pMaterial = nullptr |
| Default material for this primitive. | |
CPU-side mesh primitive creation attributes.
| Uint32 Diligent::RadientMeshPrimitiveCreateInfo::FirstIndex = 0 |
Zero-based index element offset in RadientMeshCreateInfo::IndexData.pIndexBuffer, or in the selected geometry's index data when creating a mesh view.
| Uint32 Diligent::RadientMeshPrimitiveCreateInfo::IndexCount = 0 |
Number of indices to draw from the source index buffer or the selected geometry's index data. Must be nonzero.