The class implements a cache that holds resources bound to all shader stages. More...
#include <ShaderResourceCacheD3D11.hpp>
Classes | |
| struct | CachedCB |
| Cached constant buffer. More... | |
| struct | CachedResource |
| Cached SRV or a UAV. More... | |
| struct | CachedSampler |
| Cached sampler. More... | |
The class implements a cache that holds resources bound to all shader stages.