The class implements a cache that holds resources bound to all shader stages. More...
#include <ShaderResourceCacheD3D11.hpp>
Classes | |
struct | CachedCB |
Cached constant buffer. More... | |
struct | CachedResource |
Cached SRV or a UAV. More... | |
struct | CachedSampler |
Cached sampler. More... | |
The class implements a cache that holds resources bound to all shader stages.