#include "RadientAnimation.h"#include "RadientAssets.h"#include "RadientMaterials.h"#include "RadientScene.h"#include "RadientSkinning.h"#include "../../../DiligentCore/Common/interface/RefCntAutoPtr.hpp"#include <optional>#include <string>#include <utility>#include <vector>Namespaces | |
| namespace | Diligent |
| Graphics engine namespace. | |
| namespace | Diligent::RadientImport |
| Format-independent scene data produced by asset importers. | |
Typedefs | |
| using | Diligent::RadientImport::TextureAssetList = std::vector<RefCntAutoPtr<IRadientTextureAsset>> |
| Owning array of strong references to imported texture assets. | |
| using | Diligent::RadientImport::MaterialAssetList = std::vector<RefCntAutoPtr<IRadientMaterialAsset>> |
| Owning array of strong references to imported material assets. | |
| using | Diligent::RadientImport::MeshAssetList = std::vector<RefCntAutoPtr<IRadientMeshAsset>> |
| Owning array of strong references to imported mesh assets. | |
| using | Diligent::RadientImport::SkinAssetList = std::vector<RefCntAutoPtr<IRadientSkinAsset>> |
| Owning array of strong references to imported skin assets. | |
Owning C++ representation of imported Radient scene assets. Include this header explicitly; it is not part of the C-compatible Radient.h.