Compute Shader Properties.
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#include <GraphicsTypes.h>
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Uint32 | SharedMemorySize = 0 |
| Amount of shared memory available to threads in one group.
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Uint32 | MaxThreadGroupInvocations = 0 |
| The total maximum number of threads in one group.
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Uint32 | MaxThreadGroupSizeX = 0 |
| The maximum number of threads in group X dimension.
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Uint32 | MaxThreadGroupSizeY = 0 |
| The maximum number of threads in group Y dimension.
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Uint32 | MaxThreadGroupSizeZ = 0 |
| The maximum number of threads in group Z dimension.
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Uint32 | MaxThreadGroupCountX = 0 |
| The maximum number of thread groups that can be dispatched in X dimension.
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Uint32 | MaxThreadGroupCountY = 0 |
| The maximum number of thread groups that can be dispatched in Y dimension.
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Uint32 | MaxThreadGroupCountZ = 0 |
| The maximum number of thread groups that can be dispatched in Z dimension.
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Compute Shader Properties.
◆ operator==()
Comparison operator tests if two structures are equivalent.
- Parameters
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[in] | RHS | - reference to the structure to perform comparison with |
- Returns
- True if all members of the two structures are equal.
- False otherwise.