Diligent Engine
 
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Diligent::PipelineResourceSignatureGLImpl Member List

This is the complete list of members for Diligent::PipelineResourceSignatureGLImpl, including all inherited members.

BindStaticResources(SHADER_TYPE ShaderStages, IResourceMapping *pResourceMapping, BIND_SHADER_RESOURCES_FLAGS Flags) override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
BindStaticResources(SHADER_TYPE ShaderStages, IResourceMapping *pResourceMapping, BIND_SHADER_RESOURCES_FLAGS Flags) override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
CopyStaticResources(IPipelineResourceSignature *pDstSignature) const override finalDiligent::PipelineResourceSignatureGLImplinlinevirtual
CreateShaderResourceBinding(IShaderResourceBinding **ppShaderResourceBinding, bool InitStaticResources) override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
CreateShaderResourceBinding(IShaderResourceBinding **ppShaderResourceBinding, bool InitStaticResources) override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
DeviceObjectBase(IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false)Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >inline
FindImmutableSampler(SHADER_TYPE ShaderStage, const char *ResourceName) constDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inline
FindImmutableSampler(SHADER_TYPE ShaderStage, const char *ResourceName) constDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inline
FindResource(SHADER_TYPE ShaderStage, const char *ResourceName) constDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inline
FindResource(SHADER_TYPE ShaderStage, const char *ResourceName) constDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inline
GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
GetStaticVariableByName(SHADER_TYPE ShaderType, const Char *Name) override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
GetStaticVariableByName(SHADER_TYPE ShaderType, const Char *Name) override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
GetStaticVariableCount(SHADER_TYPE ShaderType) const override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
GetStaticVariableCount(SHADER_TYPE ShaderType) const override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
GetUniqueID() const override finalDiligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >inlinevirtual
GetUserData() const override finalDiligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >inlinevirtual
InitializeStaticSRBResources(IShaderResourceBinding *pSRB) const override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
InitializeStaticSRBResources(IShaderResourceBinding *pSRB) const override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
IsCompatibleWith(const IPipelineResourceSignature *pPRS) const override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
IsCompatibleWith(const IPipelineResourceSignature *pPRS) const override finalDiligent::PipelineResourceSignatureBase< EngineGLImplTraits >inlinevirtual
m_DescDiligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >protected
m_pDeviceDiligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >protected
PipelineResourceSignatureBase(IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PipelineResourceSignatureDesc &Desc, SHADER_TYPE ShaderStages=SHADER_TYPE_UNKNOWN, bool bIsDeviceInternal=false)Diligent::PipelineResourceSignatureBase< EngineGLImplTraits >inline
PipelineResourceSignatureBase(IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PipelineResourceSignatureDesc &Desc, SHADER_TYPE ShaderStages=SHADER_TYPE_UNKNOWN, bool bIsDeviceInternal=false)Diligent::PipelineResourceSignatureBase< EngineGLImplTraits >inline
SetUserData(IObject *pUserData) override finalDiligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >inlinevirtual