This sample demonstrates how to use the Asset Loader and GLTF PBR Renderer to load and render GLTF models.
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Additional models can be downloaded from Khronos GLTF sample models repository.
Command Line Arguments
| Argument | Description |
|---|---|
--use_cache {0,1} | Enable/disable GLTF resource cache |
--model <path> | Path to the GLTF model to load |
--compute_bounds {0,1} | Compute bounding boxes for primitives in the model |
--tex_array {none,static} | Texture array mode: - none - use separate textures for each material - static - use static texture indexing (see PBR_Renderer::SHADER_TEXTURE_ARRAY_MODE_STATIC) |
--dir <path>, -d <path> | Add GLTF models from the specified directory to the list of available models |
--ext, -e | GLTF model search patterns to use when searching the directories specified with --dir separated by ‘’;'(default:*.gltf`) |