| AllocateIndices(Uint32 Size, Uint32 Alignment=4) | Diligent::GLTF::ResourceManager | |
| AllocateTextureSpace(TEXTURE_FORMAT Fmt, Uint32 Width, Uint32 Height, const char *CacheId=nullptr, IObject *pUserData=nullptr) | Diligent::GLTF::ResourceManager | |
| AllocateVertices(const VertexLayoutKey &LayoutKey, Uint32 VertexCount) | Diligent::GLTF::ResourceManager | |
| Create(IRenderDevice *pDevice, const CreateInfo &CI) | Diligent::GLTF::ResourceManager | static |
| FindTextureAllocation(const char *CacheId) | Diligent::GLTF::ResourceManager | |
| GetAllocatedAtlasFormats() const | Diligent::GLTF::ResourceManager | |
| GetAllocationAlignment(TEXTURE_FORMAT Fmt, Uint32 Width, Uint32 Height) | Diligent::GLTF::ResourceManager | |
| GetAtlasUsageStats(TEXTURE_FORMAT Fmt=TEX_FORMAT_UNKNOWN) | Diligent::GLTF::ResourceManager | |
| GetIndexAllocatorIndex(IBufferSuballocator *pAllocator) const | Diligent::GLTF::ResourceManager | |
| GetIndexBuffer(Uint32 Index=0) const | Diligent::GLTF::ResourceManager | |
| GetIndexBufferCount() const | Diligent::GLTF::ResourceManager | |
| GetIndexBufferUsageStats() | Diligent::GLTF::ResourceManager | |
| GetIndexBufferVersion() const | Diligent::GLTF::ResourceManager | |
| GetTexture(TEXTURE_FORMAT Fmt) const | Diligent::GLTF::ResourceManager | |
| GetTextureVersion() const | Diligent::GLTF::ResourceManager | |
| GetVertexPool(const VertexLayoutKey &Key, Uint32 Index=0) | Diligent::GLTF::ResourceManager | |
| GetVertexPoolCount(const VertexLayoutKey &Key) const | Diligent::GLTF::ResourceManager | |
| GetVertexPoolIndex(const VertexLayoutKey &Key, IVertexPool *pPool) const | Diligent::GLTF::ResourceManager | |
| GetVertexPools(const VertexLayoutKey &Key) const | Diligent::GLTF::ResourceManager | |
| GetVertexPoolsVersion() const | Diligent::GLTF::ResourceManager | |
| GetVertexPoolUsageStats(const VertexLayoutKey &Key=VertexLayoutKey{}) | Diligent::GLTF::ResourceManager | |
| TransitionResourceStates(IRenderDevice *pDevice, IDeviceContext *pContext, const TransitionResourceStatesInfo &Info) | Diligent::GLTF::ResourceManager | |
| UpdateAllResources(IRenderDevice *pDevice, IDeviceContext *pContext) | Diligent::GLTF::ResourceManager | |
| UpdateIndexBuffer(IRenderDevice *pDevice, IDeviceContext *pContext, Uint32 Index=0) | Diligent::GLTF::ResourceManager | |
| UpdateIndexBuffers(IRenderDevice *pDevice, IDeviceContext *pContext) | Diligent::GLTF::ResourceManager | |
| UpdateTexture(TEXTURE_FORMAT Fmt, IRenderDevice *pDevice, IDeviceContext *pContext) | Diligent::GLTF::ResourceManager | |
| UpdateTextures(IRenderDevice *pDevice, IDeviceContext *pContext) | Diligent::GLTF::ResourceManager | |
| UpdateVertexBuffers(IRenderDevice *pDevice, IDeviceContext *pContext) | Diligent::GLTF::ResourceManager | |