Diligent Engine
 
Loading...
Searching...
No Matches
Diligent::RenderDeviceGLImpl Member List

This is the complete list of members for Diligent::RenderDeviceGLImpl, including all inherited members.

CreateBLAS(const BottomLevelASDesc &Desc, IBottomLevelAS **ppBLAS) override finalDiligent::RenderDeviceGLImplvirtual
CreateBuffer(const BufferDesc &BuffDesc, const BufferData *BuffData, IBuffer **ppBuffer) override finalDiligent::RenderDeviceGLImplvirtual
CreateBufferFromGLHandle(Uint32 GLHandle, const BufferDesc &BuffDesc, RESOURCE_STATE InitialState, IBuffer **ppBuffer) override finalDiligent::RenderDeviceGLImplvirtual
CreateComputePipelineState(const ComputePipelineStateCreateInfo &PSOCreateInfo, IPipelineState **ppPipelineState) override finalDiligent::RenderDeviceGLImplvirtual
CreateDeferredContext(IDeviceContext **ppContext) override finalDiligent::RenderDeviceGLImplvirtual
CreateDeviceMemory(const DeviceMemoryCreateInfo &CreateInfo, IDeviceMemory **ppMemory) override finalDiligent::RenderDeviceGLImplvirtual
CreateDeviceObject(const Char *ObjectTypeName, const ObjectDescType &Desc, ObjectType **ppObject, ObjectConstructorType ConstructObject)Diligent::RenderDeviceBase< EngineGLImplTraits >inlineprotected
CreateDeviceObject(const Char *ObjectTypeName, const ObjectDescType &Desc, ObjectType **ppObject, ObjectConstructorType ConstructObject)Diligent::RenderDeviceBase< EngineGLImplTraits >inlineprotected
CreateDummyTexture(const TextureDesc &TexDesc, RESOURCE_STATE InitialState, ITexture **ppTexture) override finalDiligent::RenderDeviceGLImplvirtual
CreateFence(const FenceDesc &Desc, IFence **ppFence) override finalDiligent::RenderDeviceGLImplvirtual
CreateFramebuffer(const FramebufferDesc &Desc, IFramebuffer **ppFramebuffer) override finalDiligent::RenderDeviceGLImplvirtual
CreateGraphicsPipelineState(const GraphicsPipelineStateCreateInfo &PSOCreateInfo, IPipelineState **ppPipelineState) override finalDiligent::RenderDeviceGLImplvirtual
CreatePipelineResourceSignature(const PipelineResourceSignatureDesc &Desc, IPipelineResourceSignature **ppSignature) override finalDiligent::RenderDeviceGLImplvirtual
CreatePipelineStateCache(const PipelineStateCacheCreateInfo &CreateInfo, IPipelineStateCache **ppPSOCache) override finalDiligent::RenderDeviceGLImplvirtual
CreateQuery(const QueryDesc &Desc, IQuery **ppQuery) override finalDiligent::RenderDeviceGLImplvirtual
CreateRayTracingPipelineState(const RayTracingPipelineStateCreateInfo &PSOCreateInfo, IPipelineState **ppPipelineState) override finalDiligent::RenderDeviceGLImplvirtual
CreateRenderPass(const RenderPassDesc &Desc, IRenderPass **ppRenderPass) override finalDiligent::RenderDeviceGLImplvirtual
CreateResourceMapping(const ResourceMappingCreateInfo &ResMappingCI, IResourceMapping **ppMapping) override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
CreateResourceMapping(const ResourceMappingCreateInfo &ResMappingCI, IResourceMapping **ppMapping) override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
CreateSampler(const SamplerDesc &SamplerDesc, ISampler **ppSampler) override finalDiligent::RenderDeviceGLImplvirtual
CreateSBT(const ShaderBindingTableDesc &Desc, IShaderBindingTable **ppSBT) override finalDiligent::RenderDeviceGLImplvirtual
CreateShader(const ShaderCreateInfo &ShaderCreateInfo, IShader **ppShader, IDataBlob **ppCompilerOutput) override finalDiligent::RenderDeviceGLImplvirtual
CreateTexture(const TextureDesc &TexDesc, const TextureData *Data, ITexture **ppTexture) override finalDiligent::RenderDeviceGLImplvirtual
CreateTextureFromGLHandle(Uint32 GLHandle, Uint32 GLBindTarget, const TextureDesc &TexDesc, RESOURCE_STATE InitialState, ITexture **ppTexture) override finalDiligent::RenderDeviceGLImplvirtual
CreateTilePipelineState(const TilePipelineStateCreateInfo &PSOCreateInfo, IPipelineState **ppPipelineState) overrideDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
CreateTilePipelineState(const TilePipelineStateCreateInfo &PSOCreateInfo, IPipelineState **ppPipelineState) overrideDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
CreateTLAS(const TopLevelASDesc &Desc, ITopLevelAS **ppTLAS) override finalDiligent::RenderDeviceGLImplvirtual
GetAdapterInfo() const override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
GetAdapterInfo() const override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
GetDeviceInfo() const override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
GetDeviceInfo() const override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
GetNumDeferredContexts() constDiligent::RenderDeviceBase< EngineGLImplTraits >inline
GetNumDeferredContexts() constDiligent::RenderDeviceBase< EngineGLImplTraits >inline
GetNumImmediateContexts() constDiligent::RenderDeviceBase< EngineGLImplTraits >inline
GetNumImmediateContexts() constDiligent::RenderDeviceBase< EngineGLImplTraits >inline
GetSparseTextureFormatInfo(TEXTURE_FORMAT TexFormat, RESOURCE_DIMENSION Dimension, Uint32 SampleCount) const override finalDiligent::RenderDeviceGLImplvirtual
GetTextureFormatInfo(TEXTURE_FORMAT TexFormat) const override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
GetTextureFormatInfo(TEXTURE_FORMAT TexFormat) const override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
GetTextureFormatInfoExt(TEXTURE_FORMAT TexFormat) override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
GetTextureFormatInfoExt(TEXTURE_FORMAT TexFormat) override finalDiligent::RenderDeviceBase< EngineGLImplTraits >inlinevirtual
IdleGPU() override finalDiligent::RenderDeviceGLImplvirtual
m_BLASAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_BLASAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_BuffViewObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_BuffViewObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_BufObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_BufObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_DeferredCtxMtxDiligent::RenderDeviceBase< EngineGLImplTraits >mutableprotected
m_DeferredCtxMtxDiligent::RenderDeviceBase< EngineGLImplTraits >mutableprotected
m_FenceAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_FenceAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_FramebufferAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_FramebufferAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_MemObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_MemObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_PipeResSignAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_PipeResSignAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_PSOAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_PSOAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_PSOCacheAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_PSOCacheAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_QueryAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_QueryAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_RawMemAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_RawMemAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_RenderPassAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_RenderPassAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_ResMappingAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_ResMappingAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_SamplerObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_SamplerObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_SamplersRegistryDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_SamplersRegistryDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_SBTAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_SBTAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_ShaderObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_ShaderObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_SRBAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_SRBAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_TexObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_TexObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_TexViewObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_TexViewObjAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_TLASAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_TLASAllocatorDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_wpImmediateContextsDiligent::RenderDeviceBase< EngineGLImplTraits >protected
m_wpImmediateContextsDiligent::RenderDeviceBase< EngineGLImplTraits >protected
ReleaseStaleResources(bool ForceRelease=false) override finalDiligent::RenderDeviceGLImplinlinevirtual
RenderDeviceBase(IReferenceCounters *pRefCounters, IMemoryAllocator &RawMemAllocator, IEngineFactory *pEngineFactory, const EngineCreateInfo &EngineCI, const GraphicsAdapterInfo &AdapterInfo)Diligent::RenderDeviceBase< EngineGLImplTraits >inline
RenderDeviceBase(IReferenceCounters *pRefCounters, IMemoryAllocator &RawMemAllocator, IEngineFactory *pEngineFactory, const EngineCreateInfo &EngineCI, const GraphicsAdapterInfo &AdapterInfo)Diligent::RenderDeviceBase< EngineGLImplTraits >inline
SetImmediateContext(size_t Ctx, DeviceContextImplType *pImmediateContext)Diligent::RenderDeviceBase< EngineGLImplTraits >inline
SetImmediateContext(size_t Ctx, DeviceContextImplType *pImmediateContext)Diligent::RenderDeviceBase< EngineGLImplTraits >inline