Diligent Engine
 
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Diligent::DeviceContextGLImpl Member List

This is the complete list of members for Diligent::DeviceContextGLImpl, including all inherited members.

Begin(Uint32 ImmediateContextId) override finalDiligent::DeviceContextGLImplvirtual
BeginDebugGroup(const Char *Name, const float *pColor) override finalDiligent::DeviceContextGLImplvirtual
BeginQuery(IQuery *pQuery) override finalDiligent::DeviceContextGLImplvirtual
BeginRenderPass(const BeginRenderPassAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
BindSparseResourceMemory(const BindSparseResourceMemoryAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
BuildBLAS(const BuildBLASAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
BuildTLAS(const BuildTLASAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
CheckIfBoundAsDepthStencil(TextureImplType *pTexture)Diligent::DeviceContextBase< EngineGLImplTraits >protected
CheckIfBoundAsDepthStencil(TextureImplType *pTexture)Diligent::DeviceContextBase< EngineGLImplTraits >protected
CheckIfBoundAsRenderTarget(TextureImplType *pTexture)Diligent::DeviceContextBase< EngineGLImplTraits >protected
CheckIfBoundAsRenderTarget(TextureImplType *pTexture)Diligent::DeviceContextBase< EngineGLImplTraits >protected
ClearDepthStencil(ITextureView *pView, CLEAR_DEPTH_STENCIL_FLAGS ClearFlags, float fDepth, Uint8 Stencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override finalDiligent::DeviceContextGLImplvirtual
ClearRenderTarget(ITextureView *pView, const void *RGBA, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override finalDiligent::DeviceContextGLImplvirtual
ClearStateCache()Diligent::DeviceContextBase< EngineGLImplTraits >inlineprotected
ClearStateCache()Diligent::DeviceContextBase< EngineGLImplTraits >inlineprotected
CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override finalDiligent::DeviceContextGLImplvirtual
Diligent::DeviceContextBase< EngineGLImplTraits >::CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, int)Diligent::DeviceContextBase< EngineGLImplTraits >inline
CopyBLAS(const CopyBLASAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
CopyBuffer(IBuffer *pSrcBuffer, Uint64 SrcOffset, RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode, IBuffer *pDstBuffer, Uint64 DstOffset, Uint64 Size, RESOURCE_STATE_TRANSITION_MODE DstBufferTransitionMode) override finalDiligent::DeviceContextGLImplvirtual
CopyTexture(const CopyTextureAttribs &CopyAttribs) override finalDiligent::DeviceContextGLImplvirtual
CopyTLAS(const CopyTLASAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
DeviceContextBase(IReferenceCounters *pRefCounters, DeviceImplType *pRenderDevice, const DeviceContextDesc &Desc)Diligent::DeviceContextBase< EngineGLImplTraits >inline
DeviceContextBase(IReferenceCounters *pRefCounters, DeviceImplType *pRenderDevice, const DeviceContextDesc &Desc)Diligent::DeviceContextBase< EngineGLImplTraits >inline
DeviceWaitForFence(IFence *pFence, Uint64 Value) override finalDiligent::DeviceContextGLImplvirtual
DispatchCompute(const DispatchComputeAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
DispatchComputeIndirect(const DispatchComputeIndirectAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
DispatchTile(const DispatchTileAttribs &Attribs) overrideDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
DispatchTile(const DispatchTileAttribs &Attribs) overrideDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
Draw(const DrawAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
DrawIndexed(const DrawIndexedAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
DrawIndexedIndirect(const DrawIndexedIndirectAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
DrawIndirect(const DrawIndirectAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
DrawMesh(const DrawMeshAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
DrawMeshIndirect(const DrawMeshIndirectAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
EndDebugGroup() override finalDiligent::DeviceContextGLImplvirtual
EndQuery(IQuery *pQuery) override finalDiligent::DeviceContextGLImplvirtual
EndRenderPass() override finalDiligent::DeviceContextGLImplvirtual
EnqueueSignal(IFence *pFence, Uint64 Value) override finalDiligent::DeviceContextGLImplvirtual
ExecuteCommandLists(Uint32 NumCommandLists, ICommandList *const *ppCommandLists) override finalDiligent::DeviceContextGLImplvirtual
FinishCommandList(ICommandList **ppCommandList) override finalDiligent::DeviceContextGLImplvirtual
FinishFrame() override finalDiligent::DeviceContextGLImplvirtual
Flush() override finalDiligent::DeviceContextGLImplvirtual
GenerateMips(ITextureView *pTexView) overrideDiligent::DeviceContextGLImplvirtual
GetDesc() const override finalDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
GetDesc() const override finalDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
GetDevice()Diligent::DeviceContextBase< EngineGLImplTraits >inline
GetDevice()Diligent::DeviceContextBase< EngineGLImplTraits >inline
GetPipelineState(IPipelineState **ppPSO, float *BlendFactors, Uint32 &StencilRef)Diligent::DeviceContextBase< EngineGLImplTraits >inline
GetPipelineState(IPipelineState **ppPSO, float *BlendFactors, Uint32 &StencilRef)Diligent::DeviceContextBase< EngineGLImplTraits >inline
GetRenderTargets(Uint32 &NumRenderTargets, ITextureView **ppRTVs, ITextureView **ppDSV)Diligent::DeviceContextBase< EngineGLImplTraits >inline
GetRenderTargets(Uint32 &NumRenderTargets, ITextureView **ppRTVs, ITextureView **ppDSV)Diligent::DeviceContextBase< EngineGLImplTraits >inline
GetTileSize(Uint32 &TileSizeX, Uint32 &TileSizeY) overrideDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
GetTileSize(Uint32 &TileSizeX, Uint32 &TileSizeY) overrideDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
GetUserData() const override finalDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
GetUserData() const override finalDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
GetViewports(Uint32 &NumViewports, Viewport *pViewports)Diligent::DeviceContextBase< EngineGLImplTraits >inline
GetViewports(Uint32 &NumViewports, Viewport *pViewports)Diligent::DeviceContextBase< EngineGLImplTraits >inline
InsertDebugLabel(const Char *Label, const float *pColor) override finalDiligent::DeviceContextGLImplvirtual
InvalidateState() override finalDiligent::DeviceContextGLImplvirtual
LockCommandQueue() override finalDiligent::DeviceContextGLImplinlinevirtual
m_BlendFactorsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_BlendFactorsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_FramebufferHeightDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_FramebufferHeightDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_FramebufferSamplesDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_FramebufferSamplesDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_FramebufferSlicesDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_FramebufferSlicesDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_FramebufferWidthDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_FramebufferWidthDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_IndexDataStartOffsetDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_IndexDataStartOffsetDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_NumBoundRenderTargetsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_NumBoundRenderTargetsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_NumScissorRectsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_NumScissorRectsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_NumVertexStreamsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_NumVertexStreamsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_NumViewportsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_NumViewportsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pActiveRenderPassDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pActiveRenderPassDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pBoundDepthStencilDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pBoundDepthStencilDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pBoundFramebufferDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pBoundFramebufferDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pBoundRenderTargetsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pBoundRenderTargetsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pBoundShadingRateMapDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pBoundShadingRateMapDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pDeviceDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pDeviceDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pIndexBufferDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pIndexBufferDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pPipelineStateDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_pPipelineStateDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_RenderPassAttachmentsTransitionModeDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_RenderPassAttachmentsTransitionModeDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_ScissorRectsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_ScissorRectsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_StencilRefDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_StencilRefDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_SubpassIndexDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_SubpassIndexDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_VertexStreamsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_VertexStreamsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_ViewportsDiligent::DeviceContextBase< EngineGLImplTraits >protected
m_ViewportsDiligent::DeviceContextBase< EngineGLImplTraits >protected
MapBuffer(IBuffer *pBuffer, MAP_TYPE MapType, MAP_FLAGS MapFlags, PVoid &pMappedData) override finalDiligent::DeviceContextGLImplvirtual
MapTextureSubresource(ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice, MAP_TYPE MapType, MAP_FLAGS MapFlags, const Box *pMapRegion, MappedTextureSubresource &MappedData) override finalDiligent::DeviceContextGLImplvirtual
MultiDraw(const MultiDrawAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
MultiDrawIndexed(const MultiDrawIndexedAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
NextSubpass() override finalDiligent::DeviceContextGLImplvirtual
PurgeCurrentGLContextCaches() override finalDiligent::DeviceContextGLImplvirtual
QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override finalDiligent::DeviceContextGLImplvirtual
ResolveTextureSubresource(ITexture *pSrcTexture, ITexture *pDstTexture, const ResolveTextureSubresourceAttribs &ResolveAttribs) override finalDiligent::DeviceContextGLImplvirtual
SetBlendFactors(const float *pBlendFactors=nullptr) override finalDiligent::DeviceContextGLImplvirtual
SetIndexBuffer(IBuffer *pIndexBuffer, Uint64 ByteOffset, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override finalDiligent::DeviceContextGLImplvirtual
SetPipelineState(IPipelineState *pPipelineState) override finalDiligent::DeviceContextGLImplvirtual
SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override finalDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
SetRenderTargets(const SetRenderTargetsAttribs &Attribs)Diligent::DeviceContextBase< EngineGLImplTraits >inlineprotected
SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override finalDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
SetRenderTargets(const SetRenderTargetsAttribs &Attribs)Diligent::DeviceContextBase< EngineGLImplTraits >inlineprotected
SetRenderTargetsExt(const SetRenderTargetsAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 RTWidth, Uint32 RTHeight) override finalDiligent::DeviceContextGLImplvirtual
Diligent::DeviceContextBase< EngineGLImplTraits >::SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 &RTWidth, Uint32 &RTHeight)Diligent::DeviceContextBase< EngineGLImplTraits >inline
SetShadingRate(SHADING_RATE BaseRate, SHADING_RATE_COMBINER PrimitiveCombiner, SHADING_RATE_COMBINER TextureCombiner) override finalDiligent::DeviceContextGLImplvirtual
SetStencilRef(Uint32 StencilRef) override finalDiligent::DeviceContextGLImplvirtual
SetSubpassRenderTargets()Diligent::DeviceContextBase< EngineGLImplTraits >inlineprotected
SetSubpassRenderTargets()Diligent::DeviceContextBase< EngineGLImplTraits >inlineprotected
SetUserData(IObject *pUserData) override finalDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
SetUserData(IObject *pUserData) override finalDiligent::DeviceContextBase< EngineGLImplTraits >inlinevirtual
SetVertexBuffers(Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer *const *ppBuffers, const Uint64 *pOffsets, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, SET_VERTEX_BUFFERS_FLAGS Flags) override finalDiligent::DeviceContextGLImplvirtual
SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 RTWidth, Uint32 RTHeight) override finalDiligent::DeviceContextGLImplvirtual
Diligent::DeviceContextBase< EngineGLImplTraits >::SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 &RTWidth, Uint32 &RTHeight)Diligent::DeviceContextBase< EngineGLImplTraits >inline
TraceRays(const TraceRaysAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
TraceRaysIndirect(const TraceRaysIndirectAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
TransitionResourceStates(Uint32 BarrierCount, const StateTransitionDesc *pResourceBarriers) override finalDiligent::DeviceContextGLImplvirtual
TransitionShaderResources(IShaderResourceBinding *pShaderResourceBinding) override finalDiligent::DeviceContextGLImplvirtual
UnbindTextureFromFramebuffer(TextureImplType *pTexture, bool bShowMessage)Diligent::DeviceContextBase< EngineGLImplTraits >
UnbindTextureFromFramebuffer(TextureImplType *pTexture, bool bShowMessage)Diligent::DeviceContextBase< EngineGLImplTraits >
UnlockCommandQueue() override finalDiligent::DeviceContextGLImplinlinevirtual
UnmapBuffer(IBuffer *pBuffer, MAP_TYPE MapType) override finalDiligent::DeviceContextGLImplvirtual
UnmapTextureSubresource(ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice) override finalDiligent::DeviceContextGLImplvirtual
UpdateAttachmentStates(Uint32 SubpassIndex)Diligent::DeviceContextBase< EngineGLImplTraits >protected
UpdateAttachmentStates(Uint32 SubpassIndex)Diligent::DeviceContextBase< EngineGLImplTraits >inlineprotected
UpdateBuffer(IBuffer *pBuffer, Uint64 Offset, Uint64 Size, const void *pData, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override finalDiligent::DeviceContextGLImplvirtual
UpdateCurrentGLContext() override finalDiligent::DeviceContextGLImplvirtual
UpdateSBT(IShaderBindingTable *pSBT, const UpdateIndirectRTBufferAttribs *pUpdateIndirectBufferAttribs) override finalDiligent::DeviceContextGLImplvirtual
UpdateTexture(ITexture *pTexture, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData, RESOURCE_STATE_TRANSITION_MODE SrcBufferStateTransitionMode, RESOURCE_STATE_TRANSITION_MODE TextureStateTransitionMode) override finalDiligent::DeviceContextGLImplvirtual
WaitForIdle() override finalDiligent::DeviceContextGLImplvirtual
WriteBLASCompactedSize(const WriteBLASCompactedSizeAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual
WriteTLASCompactedSize(const WriteTLASCompactedSizeAttribs &Attribs) override finalDiligent::DeviceContextGLImplvirtual