| BindStaticResources(SHADER_TYPE ShaderStages, IResourceMapping *pResourceMapping, BIND_SHADER_RESOURCES_FLAGS Flags) override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| BindStaticResources(SHADER_TYPE ShaderStages, IResourceMapping *pResourceMapping, BIND_SHADER_RESOURCES_FLAGS Flags) override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| CopyStaticResources(IPipelineResourceSignature *pDstSignature) const override final | Diligent::PipelineResourceSignatureD3D12Impl | inlinevirtual |
| CreateShaderResourceBinding(IShaderResourceBinding **ppShaderResourceBinding, bool InitStaticResources) override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| CreateShaderResourceBinding(IShaderResourceBinding **ppShaderResourceBinding, bool InitStaticResources) override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| DeviceObjectBase(IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | inline |
| FindImmutableSampler(SHADER_TYPE ShaderStage, const char *ResourceName) const | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inline |
| FindImmutableSampler(SHADER_TYPE ShaderStage, const char *ResourceName) const | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inline |
| FindResource(SHADER_TYPE ShaderStage, const char *ResourceName) const | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inline |
| FindResource(SHADER_TYPE ShaderStage, const char *ResourceName) const | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inline |
| GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| GetStaticVariableByName(SHADER_TYPE ShaderType, const Char *Name) override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| GetStaticVariableByName(SHADER_TYPE ShaderType, const Char *Name) override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| GetStaticVariableCount(SHADER_TYPE ShaderType) const override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| GetStaticVariableCount(SHADER_TYPE ShaderType) const override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| GetUniqueID() const override final | Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | inlinevirtual |
| GetUserData() const override final | Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | inlinevirtual |
| InitializeStaticSRBResources(IShaderResourceBinding *pSRB) const override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| InitializeStaticSRBResources(IShaderResourceBinding *pSRB) const override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| IsCompatibleWith(const IPipelineResourceSignature *pPRS) const override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| IsCompatibleWith(const IPipelineResourceSignature *pPRS) const override final | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inlinevirtual |
| m_Desc | Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | protected |
| m_pDevice | Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | protected |
| PipelineResourceSignatureBase(IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PipelineResourceSignatureDesc &Desc, SHADER_TYPE ShaderStages=SHADER_TYPE_UNKNOWN, bool bIsDeviceInternal=false) | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inline |
| PipelineResourceSignatureBase(IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const PipelineResourceSignatureDesc &Desc, SHADER_TYPE ShaderStages=SHADER_TYPE_UNKNOWN, bool bIsDeviceInternal=false) | Diligent::PipelineResourceSignatureBase< EngineD3D12ImplTraits > | inline |
| SetUserData(IObject *pUserData) override final | Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | inlinevirtual |